Status update 5/2015


Hi folks!

It has been a long time since we have posted anything, so I thought it would be nice to inform you all that we are alive and kicking. Our game development has been a bit slow because of our personal lives, but since this week we have been able to do our work full-time, which is awesome. Now we can really focus on our game and launch it in time!

For a couple of days there has been a lot of debate in our team about the game genre we are choosing. Should we keep Armadillo Adventure as an infinite runner or change it to more arcade-like with different levels? Both have their own pros and cons, of course, and both have a clear impact on how the game is being played. What do you think? Do you want to see Armadillo Adventure: Draw and Roll as an infinite runner or as a level-based game?

Oh, and here’s some eye candy for you all. She doesn’t have a name yet but I’m sure we’ll come up with something that fits her well.



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